A downloadable asset pack

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Fantazy 52 frames of animation for 5 different anim: Idle, Move, Attack, Hit and Die.

  • 112x64px Individual PNG spritesheets and Separated Layer



This asset can be used in commercial and non-commercial. You can modify it. Credit? I would really appreciate it >,<  

You are NOT allowed to redistribute these graphics or resell it other than packaged in your own game!!

Purchase

Get this asset pack and 27 more for $46.95 USD
View bundle
Buy Now$2.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Fantasy #14.zip 143 kB

Comments

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I love this one! I'm truly in awe with how quickly you're putting out such quality assets. Please keep up the fantastic work!

(-2)

I shed tears.

I can make a real game now.
Because every time I commission a monster of this quality, I had to order about 300 dollars. That was lower quality than this one.

To be honest I've now given up about half making games to pay off my loans, but with your asset I feel energized. Of course my programming skills aren't that great...

I'm really very happy. I've been waiting for your asset lately, and I've been buying it every time it comes out.

Thank you so much, friend.

(+1)

wtf.. i don't know other people selling at that price. i don't look left and right at other people, i only focus on myself

(+1)

Sorry, but whoever pays 300$ just for a single monster like this in a commission is either being tricked by the artist or just straight up telling bullshit.

The market of pixel artists and for all artists in general is overcrowded. On itch.io alone, almost everyone is doing pixel art, isn't it?

I commissioned several pixel artists on different platforms too, for example I paid 5$ for a four sprite character's falling animation that I wanted for an asset that I bought. I paid something between 50-80$ for a bigger boss including a very specific set of animations. For a game cover used as a big capsule image on steam I paid 250$.

The most important reason, why people are paying so much more for a commission, is simply because of the fact that your company is the owner of the intellectual property of this asset and no other gamedev can use this commissioned asset. This can also greatly increase the originality of your game. Imagine the assets of Hollow Knight can be used by everyone.

I think srtdog64 is playing a really bad game here as his intention seems to be to convince you to artificially raise the price to an absurdely high amount of money for all of your assets to prevent other gamedevs from buying it, so srtdog64 can be the only gamedev who can make a game out of your assets as he previously bought your assets for an affordable amount of money.

Papoy Core, please don't get tricked by this guy by raising your price so high, that no one will ever buy your assets again as visibility is the most important thing for an artist. You are doing it the right way. Stay focused on your own work and never compare yourself with other people and never strive for perfectionism as this can create serious mental health issues. It is okay to get inspirations though, but don't let people like srtdog64 dictate you to do something by adding new monsters exactly as srtdog64 wants it to be, because when no one other than him is paying for your assets and you have to leave this platform forever, because it isn't financially worth it anymore, then guess who is the big winner from your work.

Your assets and your style is really beautiful. Please, keep up your fantastic work and don't forget to take some breaks.

word.

well said